Dragon Knight (DK) – Description and Skill Lines

  • If you are looking for THE FASTEST WAY to reach the level cap with a Templar, this ESO Dragon Knight Guide is a definite must have! There is nothing that comes even close in regards to level of detail and overall quality for this class.
  • Dragon Knight (DK) is a cool fighter who uses the ancient Akaviri martial art tradition of battle-spirit. The most dangerous weapon in a DK's arsenal is fearsome magic that damages, stuns and controls the target enemy. The class can deal a lot of damage, combining different weapons, special abilities and magic. Furthermore, if you equip a sword and shield a DK can also be a good tank. If you wish, you can even become an assassin or ranged damage dealer. It is a multipurpose class that is playable with any weapon and armour set. Everything depends on your wishes, which is the beauty of ESO.

    The class also feels comfortable in massive battles because of his Spiked Armour and Dragon Armour (ultimate ability) skills.

    Skill Tree

    Ardent Flame

    Dragonknight Standard For Xs while on Dragonknight standard: - enemies take fire damage every second - enemies receive less healing - an ally may activate the shackle ability, damaging and rooting enemies in the area
    Fiery Grip - Pull enemy towards you dealing Fire damage
    Searing Strike - Deal x Fire damage - Deal Fire damage over 10 seconds
    Fiery Breath - Deals x Fire damage in a cone in front of you - Ignite enemy for Fire damage over several seconds
    Lava Whip - Deals Fire damage - Causes off balance to immobile or stunned enemies
    Inferno Toggle to activate: - Deals Fire damage to nearby enemies every 1 second - Costs magicka every 1 second
    Kindling Increases the damage of burning effects applied by fire abilities.
    Warmth Snares the target affected by Fire Magic of Dragon Knight.
    Searing Heat Increase duration of - fiery breath, searing strike, dragonknights standard - burning effect applied by fire abilities
    World in Flames All AoE fire-based spells deal more damage.

    Draconic Power

    Dragon Leap Leap forward on magical wings, dealing AoE damage upon landing, knocking nearby enemies backwards.
    Spiked Armor For x seconds: - Increase armor - Return x physical damage to melee attackers
    Dark Talons - Immobilize nearby enemies for short duration - Deals Physical damage - An ally can activate the Impale synergy, damaging enemies held within the talons
    Dragon Blood - Heal for x% of missing health - Increase health regeneration for medium duration
    Reflective Scales - Reflect all spell projectiles
    Inhale - Absorb health from each nearby enemy - After 2.5 seconds, deal Magic damage to nearby enemies
    Iron Skin Increase the amount of damage you are able to block.
    Burning Heart When using Draconic power abilities +12% healing received
    Elder Dragon Increases the speed of health regeneration for each Draconic Power ability on your current Hotbar
    Scaled Armor Increases spell resistance of your character

    Earthen Heart

    Magma Armor Sets a percentage based limit to the incoming damage you can receive per hit while dealing fire damage to all nearby foes.
    Stonefist - Deal physical damage to enemy - Knockdown enemy for short duration
    Molten Weapons Incrases weapon damage of nearby allies. - Bonus increased by 100% on caster.
    Obsidian Shield Creates a stone shield around the character and his nearby allies that absorbs a portion of incoming damage. Shield strength increased by 100% on caster.
    Petrify - stun enemy for medium duration - enemy can absorb some damage before the stun breaks - affected targets have increased health regeneration
    Ash Cloud For medium duration: - enemies standing in ash storm are snared 70% and gain 30% miss chance - allies may use the ash shroud synergy to avoid all attacks for 4s
    Eternal Mountain - increase duration of Earthen Heart abilities
    Battle Roar activation of an ultimate restores health, magicka and stamina based on the cost of the ultimate
    Mountain’s Blessing gain additional ultimate when activating an earthen heart ability
    Helping Hands gain stamina when one of your earth abilities targets another player

    Comments ()

    1. Dorgaria 28 february 2014, 18:22 # +1
      Draconic Power centers more on self healing & slightly boosting defense.
      Ardent Flame centers more on DOT & raw damage.
      Earthen Heart centers more on CC & boosting defense.
      1. Sam Waanders 18 march 2014, 17:49 # +1
        The fact that I will go DK was decided pretty fast. The only thing I was not sure of is if I would go Draconic Power or Earthen Heart. I will play with the shield and sword. Draconic power seems the best choice. Also dragon leap seems awsome :)
        1. Logan Ingram 29 may 2015, 04:12 # -1
          Cant wait! I am wanting to use Earthen Heart and Ardent Flame mostly. Some of the Draconic Power abilities sound cool, especially Dragon Leap, but I am more interested in Earth and Flame based abilities.
          1. jacob lee 01 january 2018, 02:31 # 0
            I'm actually glad I started playing ESO so late, its given everyone time to figure out what some of the best builds are lol. I just made it to level 10 so far I'm using a combo of all three skill trees but I'm really trying to narrow that down to only two with maybe one or two skills from the third. Anyone have any tips or ideas on what skills work best together? I'm aiming to play dps role as mainly a caster.

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