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Restoring Light is one of three skill paths that are available for the Templar class in ESO. Like other magic schools Dawn’s Wrath has 5 active skills, 4 passive and 1 ultimate ability. Unlike other magic schools where a Templar uses the power of the light to deal damage, Restoring Light allows him to use light to heal and protect himself and allies. If you would like to play as a healer or paladin this path is for you.
What do most players expect from a paladin? They expect the ability to heal and protect a group. Restoring Light spells will help you to restore health, protect and remove negative effects from allies. There is also a very effective regeneration aura especially beneficial when playing with others. The school also has a fantastic Ultimate spell that affects all nearby allies and dramatically decreases all damage they take. This path will make you a key player in any group.
Dramatically decreases incoming damage for all nearby allies. Does not protect caster, but heals him. The spell immobilizes Templar while channeling. This ability can be upgraded (Morphed) into one of the following abilities:
- Heal nearby wounded ally for 313 This ability can be upgraded (Morphed) into one of the following abilities:
- Heals nearby allies
- Heal self for an additional 30% This ability can be upgraded (Morphed) into one of the following abilities:
When slotted:
- Increases stamina and health regeneration by x%
When activated:
- Increases the health and stamina regeneration of nearby allies by an additional 60% for x seconds This ability can be upgraded (Morphed) into one of the following abilities:
- Instantly removes a negative effect from self
- Over x seconds, heals allies in area every 2 seconds
- Allies may activate Purify, removing all negative effects This ability can be upgraded (Morphed) into one of the following abilities:
Create area of self protection for 12 seconds:
- Increases armor and spell resistance by 20 This ability can be upgraded (Morphed) into one of the following abilities:
Increases critical strike chance of Restoring Light abilities on any ally with low health.
Increase healing of your Restoring Light spells applied to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, Rune Focus)
Your restoring light abilities gain the following effects:
- restoring aura – duration increased
- healing ritual – cost reduced
- rite of passage – take less damage while channeling
- increase resurrection speed
- resurrect players with more health
- chance to gain a soul gem upon successful resurrect
- Heal nearby wounded ally for 313
- When healing a low health target restore 15% of spell cost every 2 seconds for 8 seconds.
This ability can be upgraded (Morphed) into one of the following abilities:
- Heals nearby wounded ally for 36.
- Heals 2 additional wounded allys for 16.
New Effect:
Heals up to 3 targets. This ability can be upgraded (Morphed) into one of the following abilities:
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