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Aedric Spear is one of three magic schools that a Templar can master. The school has 5 active skills, 4 passive and 1 ultimate ability. All abilities of the school are based on holy/light magic. Though most people think that a Templar is only a healer, this isn't true. Yes, the class has great abilities to support allies in difficult situations, but, it is not the only possible role of a Templar. The class system within ESO allows any class, to choose any role.
Aedric Spear magic is predominantly offensive. The school consists of attacking and damage mitigating abilities, as well as, spells that increase the Templars damage dealing. The Aedric Spear school has everything that is required to defeat any enemy and protect yourself from incoming damage. There are also handy abilities that give bonuses to all your allies.
Unlike most abilities of a Dragon Knight, most of an attacking Templar’s abilities do not have DoT effects, but deal great instant damage. If you want to be a light paladin of ESO, you should definitely use Aedric Spear spells.
Swing your Aedric spear around with holy vengeance, dealing [1887 / 1907 / 1928 / 1949] Magic Damage to all nearby enemies and an additional [941 / 952 / 962 / 972] Magic Damage every 2 seconds for 6 seconds. This ability can be upgraded (Morphed) into one of the following abilities:
Take reduced damage for each enemy hit.
Swing your Aedric spear around with holy vengeance, dealing [1949 / 1970 / 1991 / 2013] Magic Damage to all nearby enemies and an additional 976 Magic Damage every 2 seconds for 6 seconds. Also reduces damage dealt to you by 15% for 10 seconds, plus an additional 4% for each enemy hit.
Deals Physical Damage and also deals additional damage to enemies in front of you.
Swing your Aedric spear around with holy vengeance, dealing [1949 / 1970 / 1991 / 2013] Physical Damage to all nearby enemies and an additional 976 Physical Damage every 2 seconds for 6 seconds. Enemies in front of you take 66% more initial damage.
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals [632 / 639 / 646 / 653] Magic Damage to the closest enemy and [264 / 266 / 270 / 272] Magic Damage to all other enemies. The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. This ability can be upgraded (Morphed) into one of the following abilities:
Converts to a Stamina ability, and increases your Weapon Critical Strike rating when used.
Cost: 2509 Stamina.
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear.
The spear deals [654 / 661 / 668 / 676] Physical Damage to the closest enemy and [278 / 280 / 283 / 287] Physical Damage to all other enemies. The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds.
You heal for a percentage of the damage done.
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals [653 / 660 / 668 / 675] Magic Damage to the closest enemy and [278 / 280 / 283 / 287] Magic Damage to all other enemies. The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. You heal for 40% of the damage done with this ability.
Hurl your spear at an enemy with godlike strength, dealing [1225 / 1238 / 1252 / 1265] Magic Damage, stunning them for 1.8 seconds, and knocking them back 8 meters. This ability can be upgraded (Morphed) into one of the following abilities:
Deals additional damage based on the distance the spear travels.
Hurl your spear at an enemy with godlike strength, dealing [1268 / 1281 / 1295 / 1309] Magic Damage, stunning them for 1.8 seconds, and knocking them back 8 meters. Deals up to 40% additional damage based on the distance the spear travels.
Converts into a Stamina ability, and stuns the enemy for a longer duration.
Cost: 3442 Stamina.
Hurl your spear at an enemy with godlike strength, dealing [1271 / 1284 / 1298 / 1312] Physical Damage, stunning them for [3.1 / 3.2 / 3.4 / 3.5] seconds, and knocking them back 8 meters.
Charge with your divine lance to impale an enemy, dealing [1225 / 1238 / 1252 / 1265] Magic Damage. If the enemy hit is casting, they are interrupted and stunned for 3 seconds. This ability can be upgraded (Morphed) into one of the following abilities:
Deals damage and interrupts all enemies near the point of impact.
Area: 5 meters.
Charge with your divine lance to impale all enemies in the area, dealing [1268 / 1281 / 1295 / 1309] Magic Damage. Any enemy hit that is casting is interrupted and stunned for 3 seconds.
Always stuns the enemy, regardless if they are casting. Also sets them Off Balance if they are casting. Charge with your divine lance to impale an enemy, dealing [1268 / 1281 / 1295 / 1309] Magic Damage and stunning them for [1.5 / 1.8 / 2.1 / 2.4] seconds. If the enemy hit is casting, they are interrupted and set Off Balance for 5 seconds.
Send your spear into the heavens to bring down a shower of divine wrath, dealing [1039 / 1050 / 1061 / 1072] Magic Damage to enemies in the area and an additional 189 Magic Damage every 1 second for 8 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. This ability can be upgraded (Morphed) into one of the following abilities:
The synergy grants additional resources. Send your spear into the heavens to bring down a shower of divine wrath, dealing [1073 / 1085 / 1096 / 1108] Magic Damage to enemies in the area and an additional 189 Magic Damage every 1 second for 8 seconds. An ally near the spear can activate the Holy Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.
Increases the damage over time. Send your spear into the heavens to bring down a shower of divine wrath, dealing [1073 / 1085 / 1096 / 1108] Magic Damage to enemies in the area and an additional 282 Magic Damage every 1 second for 8 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Surround yourself with solar rays, granting a damage shield equal to [27 / 28 / 29 / 30]% of your Max Health for 6 seconds. Nearby enemies take [567 / 573 / 579 / 586] Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. This ability can be upgraded (Morphed) into one of the following abilities:
Has reduced cost, and the shield is strengthened further for each enemy hit. Cost: 3980 Magicka. Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds. Nearby enemies take [589 / 595 / 602 / 608] Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed. Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing [33 / 36 / 39 / 42]% of the damage it absorbed to nearby enemies.
Increases critical strike rating of all spear spells and makes your spear abilities more efficient against blocking targets.
Increase block amount vs melee attacks while you have a spear ability slotted.
Gives your character chance to deal extra damage every time he hits target with a spear ability.
Permanemtly increases power of your weapons and increases your resistance to spells
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