Critical Charge

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Critical Charge
Requires Two Handed Weapon
Cast Time Instant
Cost Stamina
Type: Active
- Charge to target and attack, dealing Physical damage
- Always deals critical damage

Critical Charge is an active ability from the Two Handed weapon skill line. When activated, you appear near your enemy and deals physical damage. This ability always deals critical damage.

In general, this spell is similar to the Teleport Strike of the Nightblade class. The character charges towards an enemy dealing damage. It is a very useful ability because it allows you to decrease the distance between your target fast. Giving you an opportunity to quickly engage ranged damage dealers (bow, restoration and destruction staffs) who will always try to distance themselves from melee players. The general task in such a situation is to get close to the enemy and prevent them from kiting you. Critical Charge allows you to disrupt the plans of RDD (ranged damage dealers) and gives you an opportunity to deal some serious damage.

Alternatively, you can also use this ability when you need to escape. Look to charge an enemy who is engaged with an ally and thus escape from your pursuer.

This ability can be Morphed into

Spell Type

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