Rite of Passage

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Rite of Passage
Requires Templar
Cast Time Instant
Cost
Type: Ultimate
Dramatically decreases incoming damage for all nearby allies. Does not protect caster, but heals him. The spell immobilizes Templar while channeling.

Rite of Passage is Templar’s ultimate ability from Restoring Light magic school. Character concentrates his energy to protect nearby allies and heal himself. The ability affects all nearby allies decreasing all incoming damage. Though allies receive outstanding protection, the caster can not move while channeling. So allies should protect him to get maximum effect. If the caster dies, the effect disappears. Rite of Passage is very similar to Paladin’s “bubble”.

The spell can be extremely effective in massive PvP when you see that members of your group are dying. The spell gives several seconds of great protection and the group can use the time to restore health. Rite of Passage can also be used in the beginning of the fight to confuse enemies. Just imagine: enemies start to attack your team but the effect is equal to nil. Maybe this will make them to start panic and will break their tactics.

This ability can be Morphed into

Spell Type

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