Conjured Ward

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Conjured Ward
Requires Sorcerer
Cast Time Instant
Cost
Type: Active
- Create an damage shield on self and summoned creatures for 20 seconds

Conjured Ward protects you and your summoned creatures with a damage shield. The shield is temporary and will be taken down after absorbing specified amount of damage.

When sorcerer activates the spell a damage shield will be applied to all his creatures in a radius. It is a great ability for protecting summoned army. Summoned helpers of the Sorcerer are not very strong and such shield will help them to survive. Magicka cost of the spell is the same regardless the number of summoned helpers. Thus the more creatures you have the better.

Conjured Ward will be extremely helpful in duels or PvP protecting your summoned army. Summoner is a very interesting role and he can be helpful only if his army is alive. Conjured Ward will increase its survivability.

There is one more benefit that Conjured Ward gives. When a creature dies Sorcerer has to resummon it again spending his magicka energy. But Conjured Ward will sometimes save your helper’s life and thus will save the magicka for other actions.

This ability can be Morphed into

Spell Type

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