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Most MMO games require you to choose a class for your character. This choice is always very important because it sets a lot of restrictions for your future experience. Elder Scrolls Online also has a class system, but it is not so strict. Classes in ESO determine your basic skills. Does not matter what class you choose, you can use all weapons and armour types anyway. It is your choice what type of armour to use: heavy, light or medium leather. The same applies to weapons, you can wield any weapon and fight as you wish. So classes in ESO do not restrict you to only using a limited set of gear. They just set the general direction of your future development.
The tradition of all TES games is to allow the player to level up weapon mastery for any weapon type. ESO has the same system. As you level your weapon you will get new skills that will increase their efficiency. These skills will level independently from your normal class skills, and will change depending on the weapon you are currently using.
Health, Magicka and Stamina trees can also be found in ESO. All these pools depend on how you spend your attribute points. You can choose to Max out one attribute or balance several attributes. You are free to develop your own “build”. Such a system allows you to create a truly personal character with unique point distribution depending on your will and playing experience. Imagine the ability to create an axe wielding healer or stealth based mage. ESO opens up some interesting possibilities.
Your gameplay will most likely be affected by the way in which you spend your skill points. For example if you spend most of your points to increase Health you are developing your protagonist as a warrior or tank. If you prefer Stamina you will be a damage dealer. But the distribution is not strict and you can decide how to develop your character. For instance, if you are an avid PvP player you may wish to invest a lot of points in Health.
There is no information as of yet, but we can assume that it isn't possible.
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