Dawn's Wrath

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Dawn’s Wrath is one of three magic schools that a Templar can master. Like other magic schools Dawn’s Wrath has 5 active skills, 4 passive and 1 ultimate ability. The goal of the school is to deal damage and weaken enemies. The schools have several attacking spells, that also add negative effects, such as weakness or decreased amour. There are also spells that mirror negative effects, make enemies miss or take extra damage. This school consists of many debuffs that make your target weaker.

A Templar who specialises in Dawn’s Wrath magic improves the effectiveness of his allies and aids in his own resource management. His impact into the battle can be seen especially in massive encounters. That’s because many Dawn’s Wrath spells have AoE effects. Abilities also work great against single targets, with the use of snares and DOT's.

Nova

Nova (Ultimate Skill)

Deals massive AoE damage, makes enemies weak decreasing their DPS. An ally may activate the super nova synergy, dealing damage and stunning all enemies in the area. This ability can be upgraded (Morphed) into one of the following abilities:

Sun Fire

Sun Fire (Active Skill)

- Deals Fire damage and an additional Fire damage over 4.5 seconds - Snares the target This ability can be upgraded (Morphed) into one of the following abilities:

Solar Flare

Solar Flare (Active Skill)

- Deals x Magic damage to target
- Next attack against target and nearby enemies gain weapon power and spell power
- This bonus does not apply to Solar Flare, Dark Flare, or Solar Barrage This ability can be upgraded (Morphed) into one of the following abilities:

Backlash

Backlash (Active Skill)

Stores up damage, when effect ends nearby enemies take an additional damage. This ability can be upgraded (Morphed) into one of the following abilities:

Eclipse

Eclipse (Active Skill)

Target reflects negative single target spells. Subsequent casts cost additional magicka This ability can be upgraded (Morphed) into one of the following abilities:

Blinding Light

Blinding Light (Active Skill)

Enemies miss all attacks and have chance to be set off balance on miss. This ability can be upgraded (Morphed) into one of the following abilities:

Enduring Rays

Enduring Rays (Passive Skill)

Increase duration of Templar's Sun abilities

Prism

Prism (Passive Skill)

Gain additional Ultimate Points when activating a Sun ability

Illuminate

Illuminate (Passive Skill)

You receive less damage from enemies affected by your Sun abilities

Restoring Spirit

Restoring Spirit (Passive Skill)

Gain some Magicka energy when activating an ability

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