ESO Post-Launch Updates - New Content, Guilds and Many More

By: Ambuaz in: ESO News and Updates

Elder Scrolls Online is going to be a great MMO. The game will have a lot of interesting features right from the start but post-launch content is also very important for an MMO project. New patches and updates make gemeplay interesting and stimulate players to play and return into the game. Will there be new content, new quests, skills and other stuff after the release of Elder Scrolls Online? I am going to summarize all information we have in this article.

Developers have a schedule of post-launch updates. And they say that the frequency of updates will be high. They have already started to work at new content to provide player with updates without delays. The game is in beta and not released but they are working at post launch content. On my opinion it is great. That means they understand the importance of such updates.

How big will the updates be?

ESO will be released in 2014 and a lot of work has been done. But post-release content also is a big part of the plans in the future of the game. The game will be released with a lot of space for updates. There will be enough territories for future expansions and ZeniMax promised to add a lot of new content. We will see huge updates with new provinces and zones. I am sure there will be new dungeons and PvP features.

Developers had chosen Monthly subscription model because of several reasons [Read more: Elder Scrolls Online will be Subscription Based!]. One of the reasons is because Subscription can help to fund post-release content better. That means ZeniMax have serious plans about future game expansions.

Will they focus on PvP or PvE updates?

As far as I know devs are going to add new content for each group in every update. Each new patch will contain new content for both PvP and PvE oriented players. On my opinion such decision is fair.

What update is the first in queue?

There are several primary candidates. As you probably know Elder Scrolls Online will be launched without Thieves Guild and Dark brotherhood. Only Fighters Guild and Mages Guild will be available.

Developers are going to add Thieves Guild in one of the first updates. One of the early patches will be focused on Thieves guild and will bring justice system into the game. There will also be new quests and new skill line associated with that. Many ESO fans will like pickpocketing and other new features.

It is difficult to say what will be added first: Dark Brotherhood or Thieves Guild. On my opinion Thieves Guild will be launched earlier because it contains essential features that all TES fans want to see.

Can players influence future patches?

As you probably know ESO team is always listening to players. They are reading fansite forums, blogs in order to find out what players wish to see in the game. Brian Wheeler confirmed that they are paying a lot of attention to the community desires. It doesn’t mean that if you request a machine gun they will add it. No, they are listening to general opinions about the game. If players request more skill lines or more classes they can add it.

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  • Comments ()

    1. Jason Iveans 01 march 2014, 02:36 # 0
      why would there be a thief's guild there is not a thief class?
      1. Jacob Mathews 21 march 2014, 20:14 # 0
        Any one of the classes can be a thief since they all have sneak skills. Unlike other MMOs, TESO is allowing the freedoms of other Elder Scrolls games by giving you a class to build off of, not confine you to. For example, you could have a Sorcerer who wears heavy armor and wields a greatsword, or a Dragonknight archer. The possibilities are endless.
        1. Andrew Brian 02 july 2014, 18:12 # 0
          There is no «Mage» or «Fighter» class either. Have you ever even played Elder Scrolls before? I highly doubt it, otherwise you would know that there has always been a Mage, Thief, Dark Brotherhood and Fighters Guild.
          1. Apple.Snowsong 15 july 2014, 14:51 # 0
            Hi Jason, good question, however in ESO the Nightblade fills the role of the ARCHETYPE of Thief/Rogue/Assassin types… Yet even so, Jacob is correct by answering about how any and all classes will still be allowed to play in the Thieves Guild etc. because of the ability to create versatile characters :D Andrew is also correct that there was a Thief class in some previous TES games. For a fuller explanation, see more on it in my post below.
          2. Apple.Snowsong 15 july 2014, 14:40 # 0
            Yes, the Warrior, Mage, Thief and Adventurer are not new to the Elder Scrolls games. I always liked the Adventurer class because i could choose how to build my player character and so play any combination of the other classes and put my points wherever i wanted for a unique play-style. Yet any class could join the Thief's Guild or Dark Brotherhood in previous TES games, and this will be the case for ESO too.

            However, in ESO the Nightblade class takes the place of the Thief or Rogue type classes, and will likely benefit from the introduction of the Thieves Guild and Dark Brotherhood skill-lines, and fit right in. Nevertheless, other classes can design their builds to allow for better stealth than their starting class.

            Even though you can start out choosing the skill-lines from a few different races and classes, such as Dragonknight (Warrior-Might Archetype), Templar (Healer Archetype), Sorcerer (Magical Archetype) and Nightblade (Rogue/Thief/Assassin -Stealthy) Archetype for a basic starting point — there are still additional skill-lines you can choose for yourself. These already include The Fighters Guild, The Mages Guild, and The Undaunted skill-lines. You can belong to all of those additional guilds and have access to their additional skill-lines at the same time, and choose to put skill-points on any combination of abilities from any of these skill-lines that you like. There is also a World Magic (Soul-Magic) skill-line that all classes can use. This gives you allot of ways to balance out your stamina, health and magicka abilities by how you use your skill-points. Even weapons and armor types have their own skill-lines, which vary between how much of each type of energy they use or augment. Light Armor (Magic), Medium Armor (Stamina), Heavy Armor (Health). The Mages Guild (Magicka focused), Fighters Guild (Stamina focused), Undaunted (Health focused) etc. — and so you can use any or all of these in a combination that works for you. Weapons, clothing, armor and jewelry, are also enchantmentable, so you can buff these in combinations to your liking, as well.

            The Werewolf or Vampire skill-lines are already also included in the game, but you can only choose to be one or the other at any given time on the same character, of course. You choose it, by becoming infected with either and choosing to keep that disease or getting cured.

            Coming soon ESO will also the Thief's Guild (Thieves), and Dark Brotherhood (Assassins). With all these additional skill-lines that any or all types of classes can use, you really do have the ability to make a unique and versatile character of your own design.

            So in a way you are all mostly correct in your own ways. I hope that helps. :)
            1. Apple.Snowsong 18 july 2014, 19:31 # 0
              ESO at QuakeCon July 18, 2014 :)

              Tune in to: Twitch.tv/bethesda on Friday, July 18th at 5:00 PM CDT

              Stick around after the presentation to watch their live Q&A with the panelists, and visit the official site to view the full QuakeCon schedule.

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