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ESO is going to become a great MMO game. Many people are waiting for it and already looking for information about future prices. There is no official data about price of the game but we can discuss this question and we can try to calculate possible price.
ESO will have many competitors. They can help us to find an answer. It is obvious that it is not profitably to set a very high price because nobody will buy the game. It is a market law. Will you play the game with a very high monthly fee? I think no. There is another reason to keep good price: most gamers are young and do not have enough money to pay a very high fee. As you can see the price of the game must be fair and must be set according to market rules. That’s why we must analyze current MMO market to find out possible price of Elder Scrolls Online. Current prices of other MMO games can help us to determine future price of the game.
Let’s take two interesting MMO games: World of Warcraft and Star Wars: The Old Republic. These games are well known and we can use them in our analysis.
World of Warcraft – current market leader. A new player will have to buy WoW package, consisting of all updates and then will have to pay monthly fee. World of Warcraft 60 Day Pre-Paid Time Card costs $29 (approximately $15 monthly). Moreover every huge update of the game is not free. For example you will have to pay extra $39 to download and play Mists of Pandaria.
Star Wars: The Old Republic is a new MMO game. A new player will have to pay $35 to buy a game. Star Wars: The Old Republic 60-Day Pre-paid Time Card costs $22 (approximately $11 monthly). Edit: SWTOR is free to play now.
As you can see the prices are almost the same. There is no big difference. Well we can assume that Elder Scrolls Online will cost about $15 monthly. If the price is too high it will prevent new players from buying the game. The price of ESO will have to be attractive to stimulate people to buy the game.
Elder Scrolls Online will be Subscription Based!
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And even if you felt like buying all the extras the game has to offer, on the long run, it's still less than monthly fees. Once you've bought everything there is, there is not more to pay for. So let's say you paid for 12 character slots and it's 120 usd for that, you only paid those 120 usd and that's it. You can keep on playing forever.
But in the monthly fees, you'll keep on paying and paying and paying. You play the game for a year and pay way more than those 120 usd. How the fuck is that cheaper?
So to put it shortly, your logic is messed up.
Times are tough these days and a lot of people just cant afford to being having to pay for a game each month… one payment for a game.
>money to pay a very high fee.
The average age of a video gamer in North America is 30, has been playing for 12 years, and buys the most games in their mid-thirties. Parents are present when games are purchased or rented by children under 16, 90% of the time. — Entertainment Software Association 2012.
The average American spends $2,827 per year on entertainment (not including eating out).
Your economics are way off.
People easily have the ability to pay for subscription-based MMOs and they compete extremely well in terms of most other entertainment. For the cost of getting to one movie a night a month, you can pay $10 a month toward an MMO… and obviously get more than two hours of enjoyment out of it. Such games work extremely well against Netflix, your cable bills, PPV video rentals, etc., etc. The only thing it needs… it to be worth playing. If you makes you want to play 100 hours a month on it… its a no-brainer. If you get bored after a month or two and only play a few hours a week… then it isn't a good deal.
1 ) monthly fee( like Legendary)
they get all the stuff for a monthly fee…
2) One time pay:
they get a special package with most of the stuffs…
3) free to play:
for those who can't afford the game…
By this system all the users get satisfied and the developers get lot of profit…
I would also like to recommend for a pre-release purchase in which the users pay a one time payment and get the game after release… then they can be promoted to the topmost level… this way the developers can get an advance payment for their future expenses.
A game with such a wonderful paying model exists nowadays: TERA Rising. No idea why I'm saying something like this on an old comment thread of an ESO site though.
If I pay $80 ( or what ever amount of money) for a game, then I expect to play it with no extra cost EVER, if you ask me, I've payed for the game already, so why again and again each month?
I'd rather pay say $100 or less for a game that I will NEVER have to pay for again (eg, no monthly subscription, fees etc) the thing is, people say subscriptions etc is for developers to fix bugs etc, how about testing the game before its released so there is no bugs, don't sell a game that ain't ready.
I won't be buying the elder scrolls online if monthly subscription is the only way to play. And I'm sure many others won't as well, it'll be a complete rip off, and I'm sure many would be happy just playing solo on skyrim then online for a stupid price each month.
Dude, that model is just f*****g stupid.
Thanks for you reply and try to stop using offensive words. :D
Now, I think those could've been acceptable examples back then when that was the only model used and known. But it's not so anymore. More and more games are beginning to use the pay once model, and you going back 10 years and using the monthly fee model is stupid.
I completely understand living on a budget and if you say you can't afford the game I don't hold that against you. There are a crap ton of F2P mmos out there. Do not expect the entire game market however to cater directly to your budget, that is among the silliest most self centered things I've heard.
Why would you insist on ruining the gaming experience for those that willingly and gladly pay a subscription? Because F2P most certainly is a very different type of game than P2P.
Despite how it looks with shallow observation B2P system of GW and GW2 does not work. ArenaNet and NcSoft have had several lay offs over the past couple of years going so far as to selling off 20% of the company to Nexon.
Released 11/2004 EQ2 has had 9 expansions 3 adventure packs, GW released in 04/2005 has had 4. With GW2 they seem to think their current content and the «events» they have are enough.
For example: you don't like to grab everything and make several trip to town selling items and making as much money as possible or you just enjoy spending money when you have it, so you've failed to save any kind of in game currency. Then you have 3 options:
A) save up, like the majority of people;
B) pay real money in exchange for in-game money and vise-versa via a market place of some sort;
C) try to find the item(s) you want in the marketplace by paying real money and choosing from the available item selection which would obviously have to change quiet frequently (1 or 2 times a week)
and/or have some kind or random loot chest in the market place that costs a certain amount of real money the chest could even cost more for increased chance of rare items and/or more items in the chest
This way no one loses out on content because they can't get there parents to pay and or don't want to pay monthly and those who play still get rewarded for in-game riches that may not be equivalent in real life.
P.S: hope they avoid the SW:TOR auction house conundrum were people pay mass amounts of real money and flood markets for in-game riches. (assuming there will be an auction house of sorts and that Items purchased with real money can be put on the markets)
Guild Wars 2 has already proven that the pay once model can work for an MMO as well, with the cash shop in addition.
And the other thing is that subscriptions are scaring, ESO will loose many players if they go with the subscription model and less players are less money and in the end it could still end up like Tera or Aion.
40-50$ would be just fine even 80$, but i would never pay any subscription fee.
1. like gw2, buy the game, but no monthly fee.
or
2. cheap monthly fee below 10usd can be purchased with monthly time card(make it available for asian countries, so many young people play elder scrolls here, but dont have credit card.) put it on 7eleven or game shop, then millions of school kids will buy it.
Now I do understand that the market out there is tough and very competitive, and if the do add an item mall, it should be strictly for cosmetic and avatar items that does not affect your stats but just the way character looks. Im cool with that!
And if you think about it, i have purused some of the items malls that i have come across and some of the prices are pretty crazy! So for you to be top player you would have to spend even more money ( and there are people who will spend that money) in the short and long run than if you were to have full access for about $120 to $150 a year! The elder scrolls series have been around for a very long time and have created some of the best refined RPGs out there. They will lose all respect and credibility the second they make it F2P, i guarantee that! Dont let that happen!
There are so many incredibly good games coming out, that are not subscription based and that are quite lengthy.
Unless you're a die hard fan of Elder Scrolls, I foresee most people passing on this and spreading their cash elsewhere.
If you're on a console, why would you commit $15 / month to 1 game, when you're already paying a user fee to Sony or Microsoft for most of your other games. This model just doesn't make sense any more.
There are those people who love playing just 1 game for months, possibly years on end. That's not me. There's just too many good games coming out.
Heck, if you're really into swords/sorcery, Dragon Age III, Dark Souls II among others will be more than happy to consume your time.
Good luck Bethesda, I'm bowing out this time.
Unless you've been drugged or held at gun point, I don't see why anyone who's reasonably intelligent would pay a monthly subscription fee for a game. We live in times where there are at least a dozen great games per year that are worth your time. Why would you want to limit your time, let alone $ investment on one game? That just doesn't make sense. Unless of course you're used to paying monthly fees for games, in which case nothing I say will make any sense to you whatsoever because you've drunk the koolaid as they say.
As for Guild Wars 2 model the cash items can be purchased with in game money too and are mostly cosmetic not game changing.
Still they are putting a lot of time and effort into this game for use Players. It will take a lot to keep servers running, a lot to pay employees to help do services and maintenance, to put in additional things long the line. I work for Walmart...I don't have a big pretty paychecks. Yet I am still willing to budget the game in. So what am I doing..I am putting money a side where I can…
Who pays 75 eu?
There will also be discounts for buying multiple months at a time. Thus if you like the game you can buy 6 months (for example) and get a discount.
Ps I was in GameStop the other day and a fan canceled his pre order because he heard there was going to be a subscription fee. On top of all the other bills we have in our lives........a video game fee is a huge headache. It's only 50 cents a day but it does add up. Charge a bit more for those expansions but really put some effort in to the creation. People will toss out wow, marveling at your sophisticated strategy and loyalty to your fans!
Bloody miracle if this rumour is true, but still who will play if it's going to be free in the future? I think it should be F2P in general, plus the shop idea.
However, there are certain challenges to making a game F2P such as: if the game is free to play, what do we charge for?
Do we allow people to buy specific, higher-grade weapons?
Do we allow people to buy certain character-altering abilities such as quick-healing and such?
Do we allow for additional storage for purchase?
It's simple, in Blacklight you are given two weapon load-outs, one of which is given by default and the other is given upon leveling to level 5. You have one of two choices in this game, one: put your wallet into the game and unlock certain weapons quicker or two: grind for a few hours and unlock the same weapons whilst earning the XP. In this aspect, this eliminates the Pay to Win fallout. If you want that 3rd, 4th, and 5th weapon load out, you're gonna need your wallet, but at the same time, I've been playing the game for over a year and while I admit that a 3rd load out would be optimum for my game play and strategy, it's not entirely necessary and I make due playing with what I have earned. However, the grinding hours that it takes to unlock certain weapons are simply too long and thus take away the luster and insight to continuing play. Of course, they've done this to subtly suggest paying for the upgrades instead; unfortunately, this tactic backfires more than not and you end up losing consistent players.
In Path of Exile the ONLY thing you can buy in-game are things that will make your character stand out in the crowd. This pushes the gaming community to buy things honestly because if you want that glowing crown or smoking bow, you gotta pay for it. However, nothing in the game play is actually enhanced, or missed out on, because you could or could not afford it. I have seen dozens of people run by me in that game with certain little, add-ons and it's only made me want to put forth cash towards a F2P game.
Now, keep in mind these are two UNKNOWN games that are finally getting some form of reputation because of their marketing strategies. In other words, they are NOT The Elder Scrolls. It does not matter if the game is F2P, people WILL put money towards giving their character a mohawk or the ability to paint their armor a different color as many times as they want whenever they want for as many sets of armor as they have. People WILL pay to have their bow glow with ribbons of light or circles of blackened, inky, smoke. People WILL pay to unlock another inventory page (as long as it's not an unreasonable price to pay <=$5). People WILL pay to further their ESO experience, but to be honest if you ask me to pay to play online, I'll have MUCH more fun with Skyrim and the Creation Kit and you WILL NOT get my money. You want to gear your game towards the larger market and although WoW still has millions of subscribers, the game is on the decline because people don't WANT to afford it anymore.
Wanna make people pay? Make it a team effort and have them pay for Guild attributes and the like. You can party up all you like, but if you want those Guild benefits...you're gonna need your wallet. The answer is simple and the times have changed; you wanna hit the market hardcore and reach as many players as possible? Go F2P and completely open as well by not limiting anything in the game what so ever. People will pay for the extra customization items. I've seen your character creation abilities and they are nothing short of phenomenal, but people are ALWAYS gonna want that little, extra, something else that sets them specifically apart and that's the things we WILL pay for. (Keyword there was 'extra') After all, you ARE The Elder Scrolls and we know we're getting one Hell of a product…
I dunno, ES MMO is a great thing, but price will be an issue. A heavy one.
But i would rather have it be 10 a month to be honest
Definitly don't make it free. I've played over 20 mmo's. And I must honestly say that all the free one sucked. The reason for that is, that in free to play games you'll always have a gameshop. Which allow you to buy experience pots+swords+gear and whatsoever. People become better by spending cash in the gameshop.
I prefer a monthly fee for several reasons too. Real gamers and lots of fans who think it's worth the money will pay anyways. People who don't want to spend just 13 dollars a month (about 1-2 hours work) are not worth trying for.
I can see the reasoning behind a sub such as maintenance so on and so forth but you also must remember that we are not all millionaires. I also enjoy the fact of no online store for pay 2 win I say you are so close but with a little tweaking in your monetizing system and ill be fully on board with ESO along with countless others!
I feel if they do wish a 59.99 dollar purchase plus tax with a monthly subscription on top of that I may just wait a year or two when they realize they cannot make as large or a profit as the earlier suggestions would have. After a year or two maybe even less than that I feel the games cost will go down drastically or all together and make it to where you pay a monthly subscription.
+ console you have to pay 50+ for online play like psn or xbox live
(Please keep in mind, this is my opinion and something I think would be a good idea, since I play online games that are free to play and buy to play and enjoy both versions.)
Again the whole buy the game, plus sub, plus in game cash store is ridiculous.
the last two are fine or the pay, then in game cash store without a sub is also another great way to go. But all 3 together only those who have cash to blow and don't care to do so would pay for this game. I was a beta tester I will say that the game is pretty good and the graphics were just as good as skyrim.
The main problem I kept running into is that they had waay too many beta testers and the server couldn't support them all. The game crashed, or lagged or you could not log into the game. They need to fix all of those issues before even attempting to release this game.
Depending on how much the game costs and what they decide to do for the game I may wait a year or more before even playing this game. I can continue to play skyrim or earlier versions of Elderscrolls for free.
That being said i think 15$ is too high and from the looks of it i think the price for the game is too high aswell. 10$ a month sounds more reasonable to me. i dont mind F2P games but for an mmo i can see the need for a steady income for the developers. Besides why not make it a low monthly fee with prettylooking stuff to buy that does NOT affect ur epicness, stats or power in any way, but just gives the players that want an awesomelooking horse or armor.
That way the players that has the money for it and wants to stand out can do so, while the poor and cheap gamers can have the full game without the pretty «my little pony» or whatever stuff WoW did too mess up the feeling of being in an interesting fantasy univers.
Just my 2 cents, pretty sure theres just as many opinions on how they should do it as there is gamers…
While Zenimax and Bethesda are making a HUGE profit out of this, you're getting a phat no lifer just because you want to play. Those of you who can afford buying the game and pay monthly fee, good for you, give them your money for nothing. I'll buy the game only if they are giving up on this idea. It's all about making profit here, just a simple calculation here, 15$/month*100.000 players = 1.500.000$ / MONTH! Whyle they sold 20million of Skyrim copies, 100.000 it's just a small number, what if all those 20 million people would pay a monthly 15$ fee? After a few years you're gonna look back and realise that you've been spending money just to sit on a chair and,… and… and… ????? And what ?? «is that all i've been doing ?». Don't judge me for this, but after the same amount of years, considering you are growing, you are getting more mature and… ??? Well if most of the players are gonna be between 14-21 it's gonna be parents money for sure, at least the 14-19 part, those at 21 maybe have more brains, but who knows?
Come on, no hater here but they're just ripping you off because you let them do it! P2P is not good for those who can't afford, and there are many who can't afford it, i'd rather double that sum of money ( 30$ ) and spend them at the gym. It's about be trampled by everyone, or get attitude