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*UPDATE: Elder Scrolls Online becomes Buy to Play (B2P)
Elder Scrolls Online is one of the most talked about games now. Yet we know neither the release date nor any other information, but, there are a lot of rumors about the game. An unknown source has told us that the game may be Free to Play (F2P). Well, let’s discuss this question.
Some information about the so-called Free to Play model
Free to Play means that all players can play the game for free, without paying a regular subscription fee. But F2P MMORPGs are not absolutely free. You must understand that at the end of the day a game is made in order to make the developers a profit. It is a business and if the game exists it must generate revenue. That’s why high level F2P games aren't absolutely free. For example players will have to buy updates with new content. Many F2P games tend to rewards those with the biggest wallets rather than the most skill. Now you know that the so-called “Free to Play” model is not absolutely free. FTP and Subscription-based games both require money. They just use different ways of getting it.
Now this is a serious question. If we assume that TES MMORPG will be a huge and long term project the answer is “No”. Elder Scrolls Online will hardly use F2P model. There are several reasons:
Subscription-based games generate more revenue in the long term, but to justify this such projects must also be extensive and progressive. Only an interesting game can stimulate players to pay a regular fee and players have to feel that it's worth paying. Elder Scrolls Online will be a huge long term project. There is no doubt that the game will also be innovative. From these two points alone it's unlikely that it will be F2P.
The F2P model is often used because it is easier to attract new players and for obvious financial reasons is a more attractive option for some people. But we do not think that TES Online will have problems with new subscribers. TES is a popular franchise and many people around the world are eagerly awaiting its release. Popularity is another one of the main reasons for using a Subscription model in ESO.
If Elder Scrolls Online uses a subscription-based model ZeniMax will guarantee further game developments, meaning, we will see quality updates and interesting content post release. Developers will be able to create high quality updates because subscription-based games generate more revenue. More revenue means better content and updates. The MMO leader, World of Warcraft, is not free to play. That’s why new WOW updates are usually great.
Final overview Elder Scrolls will most likely use a Subscription method because it generates more revenue and allows them to maintain and develop high quality game. But Bethesda and ZeniMax will have to do their best to stimulate players to pay a regular fee. What is your opinion?
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In between there are many small options available, but don't overdo it I would say…
charge me for how long I played the game, not a monthly fee per se. Use the heaviest user's as the model for the pricing.
Normally a monthly fee is $14.95, lets say. And everyone pays that whether they play or not, and some don't because they don't want to pay for when they don't play.
So lets say a heave user plays 100 hours in a month. He pays $14.95.
Now lets say someone only plays 10 hours a month. Instead of charging him the full fee, only charge him $4.95, or some such.
up to 10 hrs — $4.95.
up to 20 hrs — $7.95
up to 30 hrs — $9.95
unlimited — $14.95
there's a way to track how long someone is logged in to play, so finding out the time spent playing is easy. so you're billing me at the end of the cycle, not making me pay up front for services I haven't/don't/won't use.
I bet you'd get a lot more players with that pricing model.
I'm with all the people who won't be buying it if its not a one off payment.
and then different flatrate options to select and deselect monthly.
That's just lame.
Sure, the developers want the money, but monthly fee is an old model, and now you can be sure that it's not the only one.
I think it should be like Guild Wars 2, you pay for the game and then play all you want. Would you deny it's success? It's good updates? It's immersive gameplay? There is no way you could deny those, and all without that stupid monthly fee crap. And I'm pretty sure they make a lot of money, not only with the subscriptions, but also with how much people buy from the gem store, which btw, is not a pay to win system.
I just hope ESO doesn't repeat the same stupid shit WOW did to MMOs all these years :/ Sure, money is important, but if people are not happy with certain decisions, how do you expect to get the money?
That model in which you pay only once is the future, and doing your stupid subscription fee crap is going back by many years.
But I do want you guys to have a look at the F2P mmorpg 'Runes of Magic'.
It might be not the most popular game but it's system works.
Here I talk about the system of an in game item shop. The items you recieve won't give you
the only chance there is to become a highly rated character, but it can certainly give you
some extra's. And only because it's the only way to buy a permanent mount for example, lots of people will pay that one time extra fee. And when they've done it once and they feel comfortable about it, they will do it twice and so on…
And over all the game still has some big updates with lots to keep the players happy.
(sorry for my english if you find something wrong i am Czech)
Thanks for discuss
Hellwick
And you can play it when ever you want and how much
Because I'm a 14 year old I don't have a visa and what if my parents don't want to pay every month 10€ ,with my way if I got some cash saved up I can buy it and play when ever
sorry members of the ESO…
Maybe raising the price a bit to €80 for a game like this and no monthly fee no one will moarn.
The only way this game will not be successful is if the content/gameplay are lousy. The pricing model is secondary.
1 month:5,00$
3 month:10,00$
6 month:20,00
12 month:50,00
unlimited:150,000
why not use this method.
1. buy the game then play,
2. You said this is a long term project, then use membership fee for die hard fans that willing to pay to play.
membership will have bonus like,:
— Create a party that can enter special dungeons not available for non member.
— Purchase a Guild Castle or strong hold or what so ever.
— Make use of fast travels
— Craft Legendary weapon
— and other cool stuff.
3. Non member will not be restricted to play the game and will found out that they need to be a member or needs to buy in game Item to support the game because its too awesome.
4. I'm tired if typing already, I will play Guild Wars 2 now, and later Dota 2 and Bioshock Infinite
Also, I own 100+ games on Steam alone, I have no reason to keep putting money into a single game when I have so many options already.
In the end, I think that the subscription model will get them TONS of money and players for the first couple months, probably at least to the end of the year. They're releasing with the biggest open demographic I've seen thanks to the company's games building up to this, especially Skyrim. But like Skyrim the popularity will eventually die down a bit, and people will stop providing that continuous fee.
HIGHLY anticipated RPG (granted not mmo). Pay up front for the game, with the option to pay extra for the first installment of DLC, then buy new additional content as it is released.
I would say their huge success in their initial release is an example of how well this pricing model works. You get exactly what you pay for. There's no argument or debate, no one feels like they're getting ripped off.
My point being, a subscription is a slap in the face to the most loyal gamers who live for this. Skyrim is what is on my screen as we speak and I swear if my TV had intelligence it would have commited suicide by now. It's common sense- low payment fees= more fan base= higher revenue. High costs= lower fan base= a handful of short bursts of I come and that's it.
It's sad how a 19 year old can dominate simple thinking better than huge companies. Sometimes I feel like they found a new use for monkeys. Logic is going out the window as years pass and I retain my intelligence simply because I'm not caught up in the worlds drama. Think people. Use that damn lump of cells between your ears.
is too much.
$15 a month is nothing, and although $5-10 would be better if you can't afford $15 per month then you either have 1)no monetary sense/waste too much money or 2)need to get a job.
A. there already paying for internet service
B. they also have to pay for xbox live and your PSN (70$ a yr or u could be paying monthly thats 20$ plus i have to pay 15 a month to play the game) just to much money that we have to invest just to play a game. and dont come at me now for wanting f2p understand its for are benefit because we pay for the bugs and for the team to come out with new content so im stuck
(Maybe should make it 15$ for to months start a new trend)
1)Monthly Subscription: You get access to the game and its full online features for a month, for the previously mentioned price (around 15 USD from what I've read). When the time is about to expire, you are prompted with a warning of this and upon its expiry, you cannot access until you've purchased another subscription.
2)Quarterly Subscription: Same as above but with 3 months access and for slightly less cost in the long run (e.g. Quarterly Subscription cost 40 USD)
3)Yearly Subscription: Same as before but for a year and for a long term discount (e.g. 160 USD)
Sounds steep, and by all means, to some it is, but this will likely be the best way to sell the idea of a monthly subscription… and I know, there are issues with this as a pricing model, this was just a thought, but never the less, I would like to hear some community feedback to this as an idea, would this as a pricing model work since it has been made clear that ESO will NOT be F2P...?
On the topic:
Today pay-to-play could only work for renown titles (wow, swtor, teso) given that the game is well designed. If design is flawed it will end up going free-to-play+microtransactions and eventually shutting down (warhammer online).
Even if TESO appears to be bad, there will still be diehard fans who will give their organs instead of 15$ if needed. As we see from comments, even some diehard fans are repulsed by subscription fee, so what about general public who never played or even heard of TES series?
Subscription based model forces commitment to the game and becoming hardcore player, otherwise you're just wasting money. The majority are casual players who want diversity and versatility — play different games at different times without being bound by subscriptions or others means.
Pay-to-play era is over, you have to adapt to the market and buy-to-play is the way to go. Telling that subscription fee will guarantee the quality is plain stupid. If game designers suck and the game is fundamentally flawed, even a 50$ subscription won't fix it.
Those afraid of pay-to-win situation are mistaken by an enormous amount of freemium games. Bear in mind that freemium (F2P) is not B2P. In freemium you get the limited game for free with the option to buy additional content or significant advantage over other players. In B2P you pay once for all the features with the option to buy cosmetics which have no impact on game balance. Guild Wars 2 is the perfect example.
you said in conclusion "Elder Scrolls will most likely use a Subscription method because it generates more revenue and allows them to maintain and develop high quality game." you can provide excelent service and high quality development and updates without a monthly fee to all users, as I said before, players would gladly pay for expansions! Can´t you see this is not what players want?? Another case: what if I can play beacause I have the money, but I want to play with my friend which they can´t cause they don´t have the money to pay a monthly fee, now THAT SUCKS!
Now this excuse enraged me: "The F2P model is often used because it is easier to attract new players and for obvious financial reasons is a more attractive option for some people. But we do not think that TES Online will have problems with new subscribers. TES is a popular franchise and many people around the world are eagerly awaiting its release. Popularity is another one of the main reasons for using a Subscription model in ESO." You just confirmed that some people find this attractive (duuh yeah, the CEO, CFO, CMO, and maybe a couple project leaders) and you also confirm that you use the popularity of the game to suck the blood of the players… I still don´t understand what YOU are thinking, it´s just absurd! You gave cheap excuses of why you are charging a monthly fee!!! The only thing I can think of is that you are just a millionare blood sucker company that does not care what the player wants, but what you want!
ONE simple thing: DO NOT BUY THIS GAME.
for example is Dragon Nest, they have a micro transaction for costumes and give stats, but for some people who can't pay the costumes with real money, they can pay it with in game money they earn from auction house. And for the sake of the example, Dragon Nest game is concerned about the skill of the player. Because if u noob and get a very good cash item and don't the «skill» u will still be lose.That's just one of the example and i think it's pretty fair enough, and if TESO want to have more revenue why don't TESO adapted steam market system? people can sell all the item in the market with 15% of transaction fee.
sorry for my bad english
when swtor was out and become more affordable (20$ for the dx edition) i bought it and subcribe for a years...had lots of fun in the beginning but after a certain time i was getting a bit bored (so repetitive) and when it turn F2P i i change to F2P too but i was really dissapointed with the limitation: i could not use half of my gears because of it quality (artefact) and if i want to unlock for all my character i had to spend again 20$-30$ to remove some limitation…
the worse is that all my character in my account did not had the same limitation… :S
and we have to remember that it was still a new mmo compare to WoW or LOTRO, SWG… so there was not really new content (the world is huge but feel empty...you can't get a home… and i did not mentions the gold farmer plague) finally ive play less and less...and was not interress in put money again in it…
THEN i've discover LOTRO… it is older but much more complete i and i was not entusiant to be a sub player soo i've played one month in F2P mode and i really love it (the crafting is so much better and logic compare to SWTOR) i finally i've bought all extention and got a sub for mostly a years...when financely i could not afford anymore to be sub...i was still playing occasionaly and recently i finally got my finance on the feet again and got subcribe again and got the Helm Deep extention…
one thing to mentions is that LOTRO is not base only on the movies but mostly on the book with some link of course to the movies (visually at least)...that why when i've begin to read the silmarillions and the lotr and the hobbits books i just want to play again LOTRO to explore the word create by tolkien (as you probably see here that i'm totally a fan of J. R. R. Tolkien lol)
of course i play other MMO ( F2P and no F2P) game like Warthunder (one of the best if you like airplane of the ww2)… Defiance...Rift ...AGE of CONAN… planetary annihilation…
(i play neverwinter onligne but get bored of it a bit)
i'll probably get back one day in swtor...maybe...depend how it evolved…
so with all this said
my advice is this:
Subcribed or not The game MUST BE GOOD and WELL MADE (and optimized too) with a SOLID BACKGROUND and the DEVELOPPERS MUST LISTEN too there Gaming community so even if the game is F2P the player will spend money IF the game IS GOOD…
so my own question is this: did The Dev or the editor of The elder Scrolls onligne are not enouph confident about ther game to not risk it to be a free to play? that make me doubt myself if i want to put money in theres game…
Pros of 1st: People would want to try the game for themselves instead of walking into a dark room without knowing what's ahead.
Cons of 1st: Some people might not like the game and leave it without you getting any extra revenue.
Pros of 2nd: People will get a glimpse into the game and know whether they like it.
Cons of 2nd: Some cheap people might make more accounts and abuse the freedom of time.
Post any other pros and cons of each as a response.