Elder Scrolls Online is one of the most talked about games now. We know neither release date nor any other information but there are a lot of rumors about the game. An unknown source tells that the game can be Free to Play (F2P). Well, let’s discuss this question.
Some information about so-called Free to Play model
Free to Play model means that all players can play the game for free without paying regular fee. But F2P MMORPGs are not absolutely free. You must understand that any game is made just because developers want to make some money. It is business and if the game exists it must generate revenue. That’s why high level F2P games can not be absolutely free. For example players will have to buy updates with new content. Now you know that so-called “Free to Play” model is not absolutely free. FTP and Subscription-based games both require money. They just use different ways of doing it.
It is a serious question. If we assume that TES MMORPG will be a huge and long term project the answer is “No”. Elder Scrolls Online will hardly use F2P model. There are several reasons:
Subscription-based games can generate more revenue in long term but such projects must also be huge and interesting. Only interesting game can stimulate players to pay regular fee. Players have to feel that it worth paying. Elder Scrolls Online will be a huge long term project. There is no doubt that the game will also be interesting. If it is true the game will not be F2P.
F2P model is often used because it is easier to attract new players using F2P. It is obvious that FTP model is a little bit more attractive for players. But we do not think that TES Online will have problems with new subscribers. TES is popular and many people around the world will buy a subscription. Popularity is one of the main reasons for using Subscription model in TES MMO.
If Elder Scrolls Online uses subscription-based model we will see quality updates and interesting content. Developers will be able to create high quality updates because subscription-based games generate more revenue. More revenue means better content and updates. The MMO leader, World of Warcraft, is not free to play. That’s why new WOW updates are usually great.
Final overview Elder Scrolls will most likely use Subscription method because it generates more revenue and allows to maintain and develop high quality game. But Bethesda and ZeniMax will have to do all their best to stimulate players to pay regular fee. What is your opinion?
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Free To play or Subscription? was reviewed by Elderscrollsonline.info and earned a /10 rating.
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In between there are many small options available, but don't overdo it I would say…
charge me for how long I played the game, not a monthly fee per se. Use the heaviest user's as the model for the pricing.
Normally a monthly fee is $14.95, lets say. And everyone pays that whether they play or not, and some don't because they don't want to pay for when they don't play.
So lets say a heave user plays 100 hours in a month. He pays $14.95.
Now lets say someone only plays 10 hours a month. Instead of charging him the full fee, only charge him $4.95, or some such.
up to 10 hrs — $4.95.
up to 20 hrs — $7.95
up to 30 hrs — $9.95
unlimited — $14.95
there's a way to track how long someone is logged in to play, so finding out the time spent playing is easy. so you're billing me at the end of the cycle, not making me pay up front for services I haven't/don't/won't use.
I bet you'd get a lot more players with that pricing model.
I'm with all the people who won't be buying it if its not a one off payment.
and then different flatrate options to select and deselect monthly.
That's just lame.
Sure, the developers want the money, but monthly fee is an old model, and now you can be sure that it's not the only one.
I think it should be like Guild Wars 2, you pay for the game and then play all you want. Would you deny it's success? It's good updates? It's immersive gameplay? There is no way you could deny those, and all without that stupid monthly fee crap. And I'm pretty sure they make a lot of money, not only with the subscriptions, but also with how much people buy from the gem store, which btw, is not a pay to win system.
I just hope ESO doesn't repeat the same stupid shit WOW did to MMOs all these years :/ Sure, money is important, but if people are not happy with certain decisions, how do you expect to get the money?
That model in which you pay only once is the future, and doing your stupid subscription fee crap is going back by many years.
But I do want you guys to have a look at the F2P mmorpg 'Runes of Magic'.
It might be not the most popular game but it's system works.
Here I talk about the system of an in game item shop. The items you recieve won't give you
the only chance there is to become a highly rated character, but it can certainly give you
some extra's. And only because it's the only way to buy a permanent mount for example, lots of people will pay that one time extra fee. And when they've done it once and they feel comfortable about it, they will do it twice and so on…
And over all the game still has some big updates with lots to keep the players happy.