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The sentry captain, Ula-Reen, keeps the camp secure. She asked me to help.
Spies in the trees, assassins in the shadows. We must stay vigilant!
Hero: Is there a problem?
Ula-Reen: I'm the sentry captain. To me, there's always a problem! It's in the details. That kind of thinking keeps us secure. Could you light the watchfires near the east and south gates? The fires keep the Stormfists from sneaking too close to the walls.
Hero: I could do that.
Ula-Reen: The Nords usually do this for me, but they got distracted. Happens all the time. Probably the mead they never stop guzzling. Here's a torch. Use a campfire to light it. Then light the fires near the south and east gates.
Hero: I'll light the watchfires.
Ula-Reen: It keeps the Stormfists from advancing, and the lack of shadows hinders their spies and assassins. So, yes, the fires help. While you deal with that, I need to check on a troubling report I just received.
Hero: Anything I can help with?
Ula-Reen: Perhaps. Come back here after you light the fires. I should have more information by then.
What news do you bring?
Hero: The watchfires are lit.
Ula-Reen: Well done! While you were gone, another task has presented itself. A task more suited to your talents. I learned that the Orcthane's troops are establishing a camp in the woods to the south. They need to be discouraged.
Hero: What do you need me to do?
Ula-Reen: Fildgor's spymaster, Ramorgol, leads the effort. I want him stopped. And I want whatever orders he carries. I'll send my scout to help you. After you deal with the spymaster, my scout has information on a second target I want you to take care of.
Hero: I'll get the orders for you.
It's always good to see you, brave one.
Hero: Prince Irnskar asked me to speak to you.
Eyes-of-Steel: War approaches like a storm on the wind and the Prince needs our help. Why should I trust him or his champion? Perhaps some discourse will show me the measure of Irnskar's advocate. Does war make a person stronger?
Hero: [Intimidate] If you won't work with the Prince, just say so.
Eyes-of-Steel: So impatient! I won't waste any more of your precious time. Actions speak louder than words, anyway. Challenge Hald Bitterblade. He's the Stormfist commander. Find him on the east hill and bring me his head as proof of your victory.
General Yeveth Noramil:
What do you want now?
Hero: Prince Irnskar asked me to speak with you.
General Yeveth Noramil: Running errands for the princeling, are you? And I'm not your first. My aides tell me you went to see the lizard before coming to me. I suppose Irnskar wants to affirm his commitment to the Pact. Wants to drink vile mead and discuss strategy.
Hero: The Prince made mistakes. Now he wants to reassure his allies.
General Yeveth Noramil: Talk means nothing. A blood contract, on the other hand, is binding. Use my dagger, Viper's Strike, on any Stormfists you slay. The blood it absorbs powers its enchantment. Bring it back when the dagger is fully charged.
Hero: It absorbs blood?
General Yeveth Noramil: To charge its enchantment, yes. If that makes you or the princeling squeamish, however, I perfectly understand.
That was a good fight!
Hero: What's next?
Speaks-with-Blades: The Captain wants us to eliminate Shaman Moramat. She's powerful and she's responsible for many Pact deaths. The Captain also wants whatever orders Moramat carries. Removing the shaman would be good for morale—especially mine.
Hero: Where do we find the shaman?
Speaks-with-Blades: Reports indicate that she's just east of here, setting up another camp. I think the Orcthane is really trying to box us in.
Were the Orcthane's agents dealt with?
Hero: We eliminated the Orcthane's spymaster and shaman. Goodbye.
Ula-Reen: Let me see their orders. Yes, yes. Very interesting. This is excellent work. Excellent! The King, his son, and the other Pact leaders can safely focus on dealing with Orcthane Fildgor now, thanks to you.
Hero: Complete Quest.
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